by danno » 27 Aug 2010, 04:41
I think when it becomes an addiction (you did mention addiction in the OP title) that saturates ones life and interferes with other aspects, self-help isn't going to happen. The reverse I think. The self-help part may be one getting themself away from the rpg sites and off the computer altogether.
I am not so sure that a rpg would be beneficial in regard to socializing in the real world, here are a few reasons:
-Rpgs are fantasy based, the participants assume fantasy roles. Games like Everquest and World of Warcraft don't usually reflect real everyday life scenarios.
-The participants are engaged in a virtual world, communication with other participants is different than communicating in real life. Body language, facial expression, tone of voice, actual tactile contact (handshake for instance) are missing. I suppose some rpgs try to emulate these qualities, but not to the degree that occurs in real life.
-The participant is still, in the physical sense... alone. There is no company, or sense of personal space, yours and others personal space that is. I think that's why some rpg fans may feel awkward when in close proximity to other real people. They may not be sure as to where that personal space boundary lies. I don't say all of them, but I have seen known rpg fans shy away from people not near enough to call it an invasion of personal space.
-Let's face it, for many naturally shy people, it is much easier to sit down and "socialize" online without having to actually socialize out in the real world. I find this simply enables the shyness to continue in regard to the real world. I really don't see a benefit there.
Links to online personas and real life would depend on how serious the rpg fan takes the rpg experience. Some might assume part or even a larger part of that online persona to cope with interacting in the real world. If the online persona helps to bring out core qualities in the person, and they are able to show those qualities in a real world situation, that I would consider a benefit. But even here, if the online persona becomes the person, then the pendulum has swung too far the other way, the rpg fan is not being themself as a person, but some character in a fantasy world. Kind of like an actor who immerses himself in a role in which he can't break out of.
“If there was a god, I'd still have both nuts.”
-Lance Armstrong